Brief Introduction to LaserPost
A short video showing how Fusion 360 can directly generate perfect LightBurn projects (under 5 minutes).
Create perfect LightBurn projects directly from Fusion 360, HSMWorks, and Inventor.
Eliminate hand setup of DXF files. All layer settings fully configured. Just click and burn.
A short video showing how Fusion 360 can directly generate perfect LightBurn projects (under 5 minutes).
These six short tutorial videos (2-3 minutes each) will take you from zero to a fully finished LightBurn project using Fusion 360, including a material library, cutting and engraving operations, and generating LightBurn projects.
While a bit out of date, these videos are a great way to get started. Make sure to review the Conscise Guide to LaserPost settings for all current features and settings.
This guide is a “cheat sheet” for LaserPost, showing and describing every setting and option so you can create perfect laser projects directly from Fusion 360, HSMWorks and Inventor.
This guide is a “cheat sheet” for LaserPost, showing and describing every setting and option so you can create perfect laser projects directly from Fusion 360, HSMWorks and Inventor.
Explains what LaserPost is doing that causes Fusion 360 to request extended permissions to run.
Visit the LaserPost issue tracker on GitHub.
Version 1.2 introduces three killer features that make LaserPost super easy to use:
All of these options can be found in your Machine’s post-properties (right-click your setup and choose Edit, in the setup dialog click Edit on the machine, then switch to the Post-Properties tab to see these options).
You need to run a post after changing Standard/Advanced or Material Library settings:
You have to run a post one (you can ignore the result, it just needs to be executed) before the changes will be fully applied and available. For example, when you add or change a LightBurn material library, you won’t see the materials available on your operations until you run another post. Why? Currently, Autodesk does not inform the post-processor when settings are changed, so the only time LaserPost can see the change and adjust is when a post is run.
This release of LaserPost for LightBurn brings several new features and many bug fixes (thanks to a new automated testing environment that tests over 80 configurations).
Videos have not been updated: Current information on all settings in LaserPost 1.1 can be found in the Concise guide to LaserPost settings. The videos are still super helpful in learning how to do setup, but there are differences (especially with setting the coordinate space, so do refer to the guide after watching the videos).
New features include:
Bugs fixed include:
The first stable release of LaserPost for LightBurn is now available! There are no changes from Release Candidate 1 other than to change the version number. A big Thank You to everyone who helped test.
Version 1.2 introduces three killer features that make LaserPost super easy to use:
All of these options can be found in your Machine’s post-properties (right-click your setup and choose Edit, in the setup dialog click Edit on the machine, then switch to the Post-Properties tab to see these options).
You need to run a post after changing Standard/Advanced or Material Library settings:
You have to run a post one (you can ignore the result, it just needs to be executed) before the changes will be fully applied and available. For example, when you add or change a LightBurn material library, you won’t see the materials available on your operations until you run another post. Why? Currently, Autodesk does not inform the post-processor when settings are changed, so the only time LaserPost can see the change and adjust is when a post is run.
Version 1.2 introduces three killer features that make LaserPost super easy to use:
All of these options can be found in your Machine’s post-properties (right-click your setup and choose Edit, in the setup dialog click Edit on the machine, then switch to the Post-Properties tab to see these options).
You need to run a post after changing Standard/Advanced or Material Library settings:
You have to run a post one (you can ignore the result, it just needs to be executed) before the changes will be fully applied and available. For example, when you add or change a LightBurn material library, you won’t see the materials available on your operations until you run another post. Why? Currently, Autodesk does not inform the post-processor when settings are changed, so the only time LaserPost can see the change and adjust is when a post is run.
Beta release of version 1.2 comes with three killer features that make LaserPost super easy to use:
All of these options can be found in your Machine’s post-properties (right-click your setup and choose Edit, in the setup dialog click Edit on the machine, then switch to the Post-Properties tab to see these options).
You need to run a post after changing Standard/Advanced or Material Library settings:
You have to run a post one (you can ignore the result, it just needs to be executed) before the changes will be fully applied and available. For example, when you add or change a LightBurn material library, you won’t see the materials available on your operations until you run another post. Why? Currently, Autodesk does not inform the post-processor when settings are changed, so the only time LaserPost can see the change and adjust is when a post is run.
Videos have not been updated: See the Concise guide to LaserPost settings (1.2 Beta) for updated information about LaserPost 1.2. The videos are still super helpful in learning how to do setup, but there are differences (especially with setting the coordinate space, so do refer to the guide after watching the videos).
Beta release of version 1.2 comes with three killer features that make LaserPost super easy to use:
All of these options can be found in your Machine’s post-properties (right-click your setup and choose Edit, in the setup dialog click Edit on the machine, then switch to the Post-Properties tab to see these options).
You need to run a post after changing Standard/Advanced or Material Library settings:
You have to run a post one (you can ignore the result, it just needs to be executed) before the changes will be fully applied and available. For example, when you add or change a LightBurn material library, you won’t see the materials available on your operations until you run another post. Why? Currently, Autodesk does not inform the post-processor when settings are changed, so the only time LaserPost can see the change and adjust is when a post is run.
Videos have not been updated: Current information on all settings in LaserPost 1.1 can be found in the Concise guide to LaserPost settings. When 1.2 is released, the guide will be updated with the new features as well. The videos are still super helpful in learning how to do setup, but there are differences (especially with setting the coordinate space, so do refer to the guide after watching the videos).
This release of LaserPost for LightBurn brings several new features and many bug fixes (thanks to a new automated testing environment that tests over 80 configurations).
Videos have not been updated: Current information on all settings in LaserPost 1.1 can be found in the Concise guide to LaserPost settings. The videos are still super helpful in learning how to do setup, but there are differences (especially with setting the coordinate space, so do refer to the guide after watching the videos).
New features include:
Bugs fixed include:
This beta release of LaserPost for LightBurn brings several new features and many bug fixes. A new automated testing environment that tests over 80 configurations has helped to improve the overall quality of all releases (and found scads of bugs!)
New features include:
Bugs fixed include:
The first stable release of LaserPost for LightBurn is now available! There are no changes from Release Candidate 1 other than to change the version number. A big Thank You to everyone who helped test.
A number of small fixes, nothing serious so it’s finally time to make our first Release Candidate!
Lots of restructuring and bug fixes. Now successfully generating LBRN files for some very complex models – getting very close to a release candidate!
Highlights of Beta 3:
Beta-2 of LaserPost for LightBurn is here! No longer do you need to peek over the fence to see if the grass is greener (well, check if there is an updated version that is), as LaserPost now self-checks if a newer, shiner version is available.
And of course, a few bugs got whacked along the way:
Thank you for trying LaserPost. Please share your contact information so we can let you know when new versions are available.
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